Maker's Shack is a material trading platform designed to help makers and creatives increase the utilization rate of materials and reduce waste.

Problem

Makers and creatives often find themselves in the situation of accumulating different types of materials that they don't always end up using. It results in storage shortage and material waste. There's not yet a good solution for trading second-hand materials that makes it a convenient and repeatable process.

Solution

With a second-hand material trading platform, makers can get what they need at a low price and let go of what they don't. They can also keep an inventory of what they have at hand and manage their supply with ease. The additional social functions let users share their work and find inspiration.


RESEARCH

The user research for this project was done by our 3-person team. We investigated the material utilization, recycling, and reuse in the maker community, with the goal of identifying the problems and needs that makers have with materials.

Specifically, We interviewed some independent designers and makers in the bay area as well as directors of makerspaces to get a sense of how professional makers budget their material use and deal with waste. We based our interview on the following research questions and got some valuable insights from our interviewees.

  • What factors influence makers' material choice for a project?
  • Where do makers find their materials? How do they acquire them?
  • Do makers plan their material use during the making process in order to reduce waste?
  • How do makers deal with their leftover materials and unwanted projects?
  • Are there established ways that individuals and organizations(makerspaces) use in terms of waste reduction and material reuse?

What our interviewees said

From our interviews, we learned that "hoarding" is a common practice for makers due to uncertain future needs and lower unit price. As a result, storage becomes a common problem because they wouldn't quickly get through what they have in storage while they accumulate other new materials. Some makers develop their own ways to make use of scrap and get the most out of their materials, others actively exchange extra material with peers or give away spare material on Craigslist. But in general, there's still a concern about how to keep a balance between having enough supplies and storage space, and how to discard no longer needed materials properly. Based on the findings, we created two personas to illustrate the makers' needs and pain points regarding their material utilization, waste, and recycling.


IDEATION

After the research project, I started thinking about a design solution that help makers deal with their spare materials and reduce waste. I wrote down some "how might we" questions to explore the possible directions.

  • How might we help makers sort out their material storage and figure out what's not needed?
  • How might we reduce material waste caused by overstocking?
  • How might we build a platform for makers to share and exchange their spare materials?
  • How might we encourage makers to make use of other people's spare material instead of getting new supplies?
  • How might we cultivate a nourishing and inspiring culture in the maker community with the material-sharing practice?

With these questions in mind, I came up with some ideas for a platform with material logging, sharing and project browsing features.

Brainstorm

After consolidating my ideas, I decided that the app would need the following main features:
  1) Post and browse second-hand material;
  2) Communicate with other users to establish a transaction;
  3) Establish a personal inventory system for better organization;
  4) Share project ideas based on scavenged material.

User Flow


PROTOTYPING

After solidifying the userflow, I fleshed out the key screens and interactions of the application.

The user could freely browse available material offers in the shack and add preferences to filter results. On the detail page for each posting, the user could view images, description, and see reference products online. For additional information, the user could directly message the owner or post a public question so other people could also see.

While messaging with the owner, people could ask about ways to utilize the material as well as discussing how they could hand off the material if they decide to take it.

To add a material listing, the user would upload a few images and fill in the information about the material. The user could either add the material to their inventory, as a way to document and sort their material storage, or mark the price, location, and handling method to post it to the platform. The user could check their inventory for the material they posted and received.

There's also a community gallery section for users to share the projects they did, which could spark more inspirations for how different materials could be utilized.


RETROSPECTIVE
Lessons Learned
  • When trying to solve a problem, it’s helpful to learn from users’ existing practice and workarounds. They often provide valuable insight into users’ needs and priorities.
  • On the user interface, the information that users make their decisions upon should be the most highlighted. In this case, it's the price and type of the material, and the handling method. They should also be easily filtered so it takes fewer actions for the user to get their desired result.
Opportunities for Improvement
  • The process of adding a material listing could be simplified and automated so uses don’t have to manually fill in a lot of information every time.
  • The community posts could show labels signifying which part of the projects are made with second-hand materials, to encourage other users to fully utilize their materials.